Anri Alimont

At a Glance

Six fulms and one ilm tall, thirty-two years old and with the body and scars of a seasoned warrior, this woman wears the marks of her history with silent pride and confidence.Soft-spoken and low, yet firm and secure, her voice paints the picture of a boulder in the crashing waves of the sea: unwavering and steady in even the worst of storms.Though her resting expression appears distant and numb at first sight, the softness of her eyes and the occasional twitch at the corners of her lips hint at an entirely different tale.Her burden is heavy, but not crushing.

Keywords & TropesIshgardian + Sellsword + Complicated + Dutiful + Composed + Chaotic GoodComically Serious + Socially Awkward Hero + Bruiser with a Soft CenterBadass Normal + Pragmatic Hero + Sugar-and-Ice Personality

Approaches & StylePlanned RP + World RP + Walk-Up RP + /Tell RPCharacter-Driven + 3rd Person + Long-Term

Themes & InfoAdventuring + Found Family + Serious & MatureTimezone: EU + Discord available if we have plans!

Past

House Alimont

For centuries and generation upon generation, a small Ishgardian noble family recognized by their blue hair and known for their penchant for hunting voidsent, nightkin and ashkin roamed the star, protecting those who could not protect themselves and seeking a better understanding of what it is they're fighting.It was for this exact reason that they had become a target: too poor and rough to fit into high society, thinking too much and too far outside the box to fit in with the Ishgardian orthodoxy, and too curious for their own good as far as Archbishop Thordan VII was concerned. Declaring them heretics was far too easy.Excommunicated from the church, exiled from the city and stripped of their land and belongings, the Alimonts were swiftly hunted down and brought to justice at the hands of the Inquisition. They cared little for the truth; the Alimonts had been a thorn in the sides of many, and to see them gone was a blessing.

Soldier at Heart

It was by a small act of mercy that the temple knights allowed Anri, then only seven years old, to escape into the Dravanian forests, thinking she would die there regardless. Alone, terrified and knowing full well that many would turn her in for a reward, Anri darkened her hair and posed as one of the many war orphans.It didn't take long before someone took her in. The Golden Roses, a primarily-elezen company of sellswords, took her in as their errand girl: peeling popotoes, cleaning armor and weapons, purchasing supplies at the markets, and more. Though they were not necessarily good people, they quickly became Anri's new family.Over the many years that followed, Anri gradually became one of them - from swordsmanship lessons to battlefield tactics, they taught her all they knew until she could one day fight alongside them - first as scout, then as skirmisher, and finally right there, shoulder to shoulder with them at the frontline.

A Drifting Blade

All good things come to an end, and so did the era of the Golden Roses - not swiftly, not brutally, but gently: many of them had grown too old to maintain a proper fighting shape, and most of them were intelligent enough to put down their sword before they were killed by someone younger and faster than themselves.On the other hand, Anri, then 26, was at her prime around this time: with years of experience under her belt and her entire life spent as a sellsword so far, she could not fathom retirement for herself - not so soon, at least, and perhaps never. No: to put down her sword would be a waste of her carefully-honed talent.And so, Anri became a lone mercenary selling her services to the highest bidder. Though most of her contracts had her fighting alongside the Eorzean Alliance, Anri was careful to avoid fighting alongside the temple knights: despite her official pardon following Thordan's death, her grudge never quite went away.

The Silver Roses

Several years later, like many other former mercenaries too young to retire and too stubborn to take up something new, Anri has enlisted with the adventurer's guild, slowly but surely building a reputation for herself as a reliable, experienced fighter and mentor for fresh-faced adventurers both.As her web of connections gradually grew and Anri got to know more and more people from different walks of life, she was struck by a realization: there was potential to create something more. Before long, the prerequisite paperwork had been filled out, the necessary fees had been paid, and the Silver Roses were born.On the outside, the Silver Roses are nothing more than a bunch of likeminded adventurers - to Anri, however, the Silver Roses are the foundation for her legacy; perhaps she cannot rebuild House Alimont, perhaps she can never return to what once was, but there's still time to create something new.

Hooks

"I don't remember how we became friends, but I'm glad we did."
(Difficult)

Being an adventurer, Anri spends most of her life traveling and dealing with all sorts of problems, be they small and mundane or life-threatening and exciting - sometimes it's just finding a place to sleep or figuring out how to pay for her next meal, sometimes it's fighting her way through ancient ruins to try and solve an arcane puzzle- either way, Anri is bound to encounter all sorts of people at some point.

"We make a pretty good team, don't we?"
(Easy)

Though she has mastered a number of martial weapons, Anri is almost entirely magically inept, becoming completely dependent on outside help in scenarios where aether manipulation is necessary. Whenever such situation occur, Anri has no choice but to seek out mages and similar, forging alliances and sometimes even forming unexpected friendships with people she might otherwise never even speak to.

"You'll find no one better suited to be your shield."
(Easy)

Though her days of warfighting are over, Anri's experience as a sellsword- the militarized version of an adventurer- makes her an ideal armed escort for caravans and expeditions, a cunning advisor for nobility and military personnel alike, and a top-notch bodyguard for wealthy and influential figures. Hiring her for any of these reasons is the easiest way to get to know her, but beware: professionalism can be a curse.

"One of these days, you're not going to come back."
(Easy)

Anri will often get hurt during her adventuring contracts or vigilante interventions- and sometimes, she may even find herself in critical condition. As a result of this first-name basis with death, Anri has developed a deep respect for those skilled in medicine, be they nervous apothecaries, mundane chirurgeons or magical healers- and if they've helped her recover from a wound or two, she might even call them friends.

"Someone has to look out for the next generation of fools."
(Easy)

Somewhat recently, Anri has formally joined the Adventurer's Guild and formed a small band of adventurer-mercenaries of her own known as the Silver Roses. This opens up countless opportunities for new connections: working alongside veterans of the trade on a shared contract, mentoring fresh-faced and optimistic rookie adventurers, or even being hired and set loose on a contract by a third party.

"A tradition of duty; dedication until death."
(Difficult)

The Alimonts have been hunting nightkin and voidsent for generations, and Anri proudly continues this family tradition. Whenever a situation involves either, she will find it impossible to stay away; like a moth to a flame, the last hunter of her line is drawn to her quarry, no matter the risk or odds. And yet, not every situation is as black and white as she'd like; strange friendships are unlikely, but not impossible.

"They were good to me. I won't forget that."
(Difficult)

No matter how complicated, troubled and violent Anri may be, she is ultimately driven by the same wants, needs and desires as everyone else: to be appreciated, to belong, to be loved and to love. Although earning her trust is a whole different challenge, ending up on good enough terms with Anri is as simple as treating her with genuine, true kindness- and without attempts to deceive her, which often backfire violently.

Out of Character

Hi! Here's the important stuff: I'm European, I'm close to 30, and I like to think of myself as a friendly, genuine person with very firm boundaries. I've been writing for ~15 years and consider myself a pretty adept storyteller, but I don't expect anything more than effort from writing partners. Lastly: I'm trans, and so is Anri. If that's a problem or uncomfortable, you're welcome to get lost.

Yes

1) Long-term roleplay. I greatly prefer this over short-term or one-off plots/scenes; if we get along well and our writing clicks, why stop?2) Lore-bending. I'm a lore-adjacent RPer myself, but if something is written into the lore in a way that makes sense, who am I to say no?3) Open-world roleplay. Anri does not exist exclusively within the halls of Ul'dah's adventurer's guild, and neither should your character.4) Plotting, planning and scheduling. We are the GMs of the plots we write together, so let's put in the effort and ensure we're both on the same page.

Maybe

1) Slice-of-life RP. I secretly adore SoL scenes when they're in context & part of a greater narrative, but pure SoL gets stale sooner or later.2) Venue RP. If the venue is just the backdrop, that's perfectly fine by me - but I don't like going to a restaurant just to RP eating food, you know?3) No profile, carrd or character summary (i.e. "Pirate Captain"). I can't approach you off nothing, but you're welcome to approach me!4) ERP. This is never something I expect, but I do enjoy writing smut if both parties agree - and if there's enough story too! Here's my F-List.

No

1) Minors, IC or OOC. No matter the nature of the scene, all characters and players involved should be at least 18, and ideally 21+.2) Bigotry & queer fetishization. I'm not okay with raceplay and I won't interact with "F+" characters. No, they are not "trans-inclusive".3) Pure combat-focused RP. If it happens as part of a plot, that's perfectly fine, but just combat by itself can't carry a scene.4) WoLs, Scions, MSQ-related characters and similar. It's just not what I'm looking to write or who I'm looking to write with, sorry!