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Anri Alimont



At a Glance

Name:Anri Alimont
Age:31
Height:6 fulms
Gender:Sellsword.
Sexuality:Lesbian
Relationship:Single
Origin:Ishgard
Alignment:Chaotic Good

Background

If you're looking for a long, illustrious tale to entertain you for an afternoon, you've come to the wrong person. I'm a sellsword, not a bard. I was born in Ishgard and grew up in the Brume, sword in hand, and killed my share of monsters and people both over the years. You can imagine the rest.

...Fine. Listen closely, then, because I won't repeat myself. I was born as the heiress of a minor noble house. I had everything you could want for a while - wealth, power, a title, a purpose. I lost it all when the Inquisition came for us; my mother was accused of heresy, and my father died in her trial by combat. I was barely seven when it happened. Save the sympathy, I turned out fine.

This woman would hurl herself in death's way to save you - you are sure of this. But why?

For the other noble houses, it was a found feast - they took and took until nothing was left. Some claimed to be settling old debts, others were likely promised a share of our wealth in exchange for their witness statements - and I couldn't do a thing but watch. As the survivor of it all, too young to be of significance and too old to be of use to the clergy, I was cast aside and forgotten about.

The orphans of the Brume started looking after me, and I did the same for them - but I wasn't ready to give up. One day, I pickpocketed enough coin for a dagger- and not much time or thought later, I killed one of the men behind the entire plot. Stabbed him seven times, in broad daylight, and didn't bother running away. I was caught exceptionally red-handed, and I was sentenced.

Her hand twitches. If she could go back, she would do it eight times. Maybe nine times.

I thought it'd be death, but they felt I was too young for an execution. I was instead sentenced to serve as a soldier of the very same house I'd killed the head of. I trained with their master-at-arms, I was given food and shelter, and though I didn't like my place, it was a far better one than before.

Years later, when I finally reached adulthood, they could finally send me into battle- and they did, as often as they could, in their own little attempt to see me killed in the fray. But I never did them that favor. I came back, again and again, fighting and killing all manners of beasts, dragonets and at my prime, even a wyvern. I didn't do it alone, of course.

The training and responsibility of a knight, but none of the benefits.

The other soldiers, they liked me. I grew up with them, and some of them grew up with me.
I told them of my birthright, one day - that I wasn't Anri of the Brume, that I wasn't abandoned by my parents, and that the death of the former Baron wasn't just an attempt at pickpocketing gone particularly awry. They were immediately on my side.

The revolt happened at night. I'll spare you the bloody details, but it ended in a handful of dead loyalists, dead noblemen and the head of the house tragically falling into the abyss below the city. The ones who sided with me filled their pockets with whatever valuables they could find - and left.

I never learned any proper trades, but I could fight, I could kill, and I knew how to organize a small army and how to keep it marching. Using what little coin I took for myself, I bought a proper set of armor and a proper weapon - and started offering my services to the highest bidder.

Restless yet adrift, like a leaf on a rushing river: the only way is forward.

For the most part, I stuck to my work and got up to all sorts of adventures I won't be telling you a thing about. Still, here and there during my travels, I did the occasional good deed and killed a dangerous creature or two without any promise of pay. I met my first... travel companion... that way.
She was the first person I couldn't protect.

Real darkness has love for a face. The first death is in the heart.

...Anyway, all that is far in the past, and that's all I'm telling you for now. You owe me a drink.

The curtain falls. There is no encore. It's your turn to speak.

House Alimont. A familiar name from the past - stalwart guardians.

Some twenty years ago, my family name was a promise of safety. Our banner was as blue as our hair, depicting a crossed sword and staff. We made it our duty to protect the weak; we didn't just "fight" monsters, voidsent and worse, no, we hunted them, and we were terrifyingly good at it. Our insatiable curiosity, combat prowess and magic abilities were of signficant worry to the clergy. They decided we had to go.

Anri Alimont, of the House of Alimont. It still rolls off the tongue like a promise.

Years upon years of training, years upon years of experience - and the scars to show for it.

My family taught me all they could until the day they died. The master-at-arms I'd mentioned covered plenty more lessons after - eight legs, six legs, four legs, two legs, no legs at all... wings, no wings, it doesn't matter; I've trained for it. I'd be a fool to tell you of my exact strengths and weaknesses, but know as a potential client that I prepare well. Identifying and knowing things is what I do best.

The last daughter of a warrior dynasty - or just a lucky drunk?

The right words at the right time.

...Her name was Soleil.She saw something in me that even I didn't, or maybe something that I refused to see outright. It didn't matter to her; she wouldn't let up until I saw it too. Words could not do her justice. She was all that mattered....I wasn't there when they took her.

Her death was horrible and violent. You shouldn't ask further; she wouldn't answer.

Hooks

Well Traveled
There are few places I haven't been. I wander and roam in search of work; I don't have anywhere to settle, and I don't have much reason to, either. The blue hair and rough charms might've left an impression even in distant lands; if I seem familiar to you, perhaps that's why.

Roaming Huntress
I don't know much about casting spells and I couldn't smith, weave or otherwise build a thing to save my life - but I know monsters, I know voidsent, and I know just how to fight them. If it's a dangerous enough beast, I might even do the world a favor and take care of it for free - though I'd be a fool to refuse tips.

For Hire: Bodyguard
I've been hired for personal protection more frequently as of late. It's not as exciting as the wars and battles I'm used to, but I can't deny it's easier on the soul and spirit - and most of the time, on the body, too. Nobility, merchants, travelers - all sorts of people need protection, especially when they travel often.

For Hire: Mentor
If you want to become an honorable warrior, train with a Knight. If you want to turn fighting into an art, train with a Samurai. But if you want to win, you'd best start training with me. I've trained with all sorts of weapons against all sorts of foes under the supervision of all sorts of mentor myself, and I've fought in more battles than I have any reason or right to. In short, you won't find a better teacher.

Hiring: Healer
It's a dangerous world for a sellsword, but it's even more dangerous for travelers. A second pair of eyes would make life a lot easier. I need it to be someone I can trust to have my back- and someone willing to trust me, too. Neither comes easy, especially not these days.

Hiring: Mages
I don't like mages and I don't like magic. I could never wrap my head around spellcasting - ironic, given my lineage - and I've always gotten sick just from aetheryte travel. Still, I recognize they're an important and powerful ally to have, and maybe one day, I might even ask one to teach me.

Quiet Listener
You'd be surprised how much you can learn just by keeping an ear to the ground; I like to keep quiet and listen to the world around me. It's not always pragmatic - sometimes it's just nice to listen to mundane, boring conversations in the markets. It's the closest thing I can get to normalcy sometimes.

Sharlayan Connection
I've built a reputation as a capable - and more importantly reliable - professional. The field researchers and gleaners of Sharlayan in particular have taken a liking to me as of late - perhaps because I don't mind their ramblings, perhaps because of my own extensive knowledge on certain matters, or perhaps because they recognize the family crest.

Strange Technique
I've never been to Bozja, so save your questions about the place. My weapon was designed and crafted by a Garlean defector, and I was taught how to fight with it by the very same man. I've improved on his technique since then - it's unusual, unorthodox and most importantly, unexpected by my foes.

Professional Drunk
Of course I drink. There's not much else to do in between contracts and misadventures, anyway, and wine just so happens to be both - the cheapest pain relief there is after a fight, and the cheapest way to keep warm in cold weather. Don't let the drinks fool you; I can handle myself in a fight whether I'm sober or not. If you want to be my friend, buying me a drink is a good start.

Paid Company
Wine isn't my only vice. I have a soft spot for women, too - but my way of life doesn't leave much room for romantic feelings to blossom. Fortunately for everyone involved, there are women everywhere with a strange talent for emptying out my coinpouch by the bell. Truth be told, I appreciate the honesty involved.


1. No Minors
I am 21+. I expect my roleplay partners to be at minimum 18+, and preferably 21+. The nature of the scene does not matter.

4. Mare Synchronos
I will only swap codes if we're friends or if we're roleplaying together. Please don't randomly ask me for my code as our very first interaction!

7. Boundaries
I am a trans woman. My character is a trans woman. If that is a problem, please just call me a slur and move on. Past that, I'm happily in a relationship and not looking to change that - if we're writing a romance plot, please don't mix up IC and OOC.

OOC

2. Roleplay Style
I am a third-person, multi-paragraph roleplayer, but hold no expectation beyond effort towards RP partners. Don't be afraid!

5. Timezone
I am a European roleplayer and live in Europe, too. I also work a job, which limits my schedule. Real life always comes first - for both of us!

8. Character =/= Player
Anri is a rude, crude sellsword with a deathwish and can be very hard to interact with for certain people or with the wrong approach. If she is rude to you, please remember that I am playing a character. I'm actually a very friendly person out-of-character!


3. Roleplay Themes
I like dark, heavy, mature themes in RP. I dislike overly lighthearted, "meme"-like RP or nightclub-style RP. Sorry if that's your thing!

6. Out-of-game Contact
For the purpose of scheduling or making friends, I'm happy to give my Discord out if we've already spoken for a bit in-game.

9. NSFW Stuff
NSFW RP is entirely optional and not my default expectation, but it is something I do. If that is what you're after, my F-List has more details - but know that I don't do pure, mindless no-plot smut. There needs to be some form of story or background to it.


Serious Roleplay
I've already touched on it above, but I like to write grounded plots with grounded characters. If you enjoy playing the Warrior of Light or you're otherwise very high up on the power scaling, I'm probably not interested.

Adventure Roleplay
Let's go places! There are countless interesting spots all around Eorzea, and I'm sure we can easily come up with reasons for our characters to visit them if we work together.

Bodyguard Scenes
Do you need someone to follow your character around, give people mean looks and draw steel on command? Do you want to explore the bodyguard-client dynamic? Shoot me a /tell, I'm always happy to do this!

Looking for

Character-Driven Roleplay
DnD-style adventure plots are cool, but they're not really something I'm very interested in. I like to focus my writing on character interactions and arcs as opposed to exclusively focusing on the big picture.

Slice-of-Life Roleplay
Even the most story-heavy characters still have to buy their groceries, right? I'm okay with more mundane interactions, and adore them if they grow into something long-term.

Romance Plots
Anri is written as a somewhat tragic and very heavy-hearted character. I'm not interested in an OOC romance as I'm already very happy with my partner, but romance plots in writing are a guilty pleasure of mine.


Long-Term Roleplay
I don't like one-and-done interactions. It's not very satisfying and doesn't allow for much exploration of either character beyond surface level stuff. I don't enjoy big RP venues for the same reason - it's usually just smalltalk.

Pre-Planned Roleplay
While I'm generally okay with walkup-style roleplay whenever & wherever my RP tag is on, I do vastly prefer an OOC /tell approach that allows us both to plot and scheme first.

Redemption Arcs
Deep down, Anri is a good person - she just got dealt an incredibly bad hand by life and never really caught a break since. It'll take an outside force for things to change - and I'd love to explore that with someone.