Anri Alimont

At a Glance

Six fulms and one ilm tall, thirty-two years old and with the body and scars of a frontline infantrywoman, this sellsword wears her experience on her sleeve and carries a plethora of weapons and equipment on her person.Though her natural resting expression could easily be described as severe and stern, it's the eyes that paint a different picture: too soft for someone supposedly only concerned with coin.Her overall appearance is further contrasted by a gentle, soft-spoken voice; beneath layers of rugged armor and painful thorns lies a kind, caring soul more than capable of compassion.

Keywords & TropesIshgardian + Sellsword + Complicated + Dutiful + Composed + Chaotic GoodComically Serious + Socially Awkward Hero + Bruiser with a Soft CenterBadass Normal + Pragmatic Hero + Sugar-and-Ice Personality

Approaches & StylePlanned RP + Walk-Ups (OOC /t first!) + Light RPCharacter-Driven + 3rd Person + Long-Term

Themes & InfoAdventuring + Foil Characters + Serious & MatureTimezone: EU + Discord & Mare if we have RP plans!

Past

House Alimont

For centuries and generation upon generation, a small Ishgardian noble family recognized by their blue hair and known for their penchant for hunting voidsent, nightkin and ashkin roamed the star, protecting those who could not protect themselves and seeking a better understanding of what it is they're fighting.It was for this exact reason that they had become a target: too poor and rough to fit into high society, thinking too much and too far outside the box to fit in with the Ishgardian orthodoxy, and too curious for their own good as far as Archbishop Thordan VII was concerned. Declaring them heretics was far too easy.Excommunicated from the church, exiled from the city and stripped of their land and belongings, the Alimonts were swiftly hunted down and brought to justice at the hands of the Inquisition. They cared little for the truth; the Alimonts had been a thorn in the sides of many, and to see them gone was a blessing.

The Golden Roses

It was by a small act of mercy that the temple knights allowed Anri, then only seven years old, to escape into the Dravanian forests, thinking she would die there regardless. Alone, terrified and knowing full well that many would turn her in for a reward, Anri darkened her hair and posed as one of the many war orphans.It didn't take long before someone took her in. The Golden Roses, a primarily-elezen company of sellswords, took her in as their errand girl: peeling popotoes, cleaning armor and weapons, purchasing supplies at the markets, and more. Though they were not necessarily good people, they quickly became Anri's new family.Over the many years that followed, Anri gradually became one of them - from swordsmanship lessons to battlefield tactics, they taught her all they knew until she could one day fight alongside them - first as scout, then as skirmisher, and finally right there, shoulder to shoulder with them at the frontline.

A Drifting Blade

All good things come to an end, and so did the era of the Golden Roses - not swiftly, not brutally, but gently: many of them had grown too old to maintain a proper fighting shape, and most of them were intelligent enough to put down their sword before they were killed by someone younger and faster than themselves.On the other hand, Anri, then 26, was at her prime around this time: with years of experience under her belt and her entire life spent as a sellsword so far, she could not fathom retirement for herself - not so soon, at least, and perhaps never. No: to put down her sword would be a waste of her carefully-honed talent.And so, Anri became a lone mercenary selling her services to the highest bidder. Though most of her contracts had her fighting alongside the Eorzean Alliance, Anri was careful to avoid fighting alongside the temple knights: despite her official pardon following Thordan's death, her grudge never quite went away.

Roaming Huntress

Several years later, with the fall of the Garlean Empire, Anri is out of wars to fight in. Gone are the days of high-risk, high-reward contracts; most of her work these days involves guarding merchant caravans, accompanying nobles to social events as a personal guard, and protecting scholars on expeditions.While many would consider such easy work to be a blessing, Anri does not: whether it's pride or habit, it feels like a waste of her talent to the woman who spent almost two and a half decades of her life with a sword in her hand. And so, through morally and legally gray connections, Anri has found a new line of work.Following in the footsteps of her family, Anri has become a skilled bounty hunter, putting dangerous beasts, voidsent and nightkin to the sword - and the occasional criminal, too. Whether this is just another stop-gap for the last Alimont remains to be seen, but for now, it offers her nostalgic comfort and a sense of purpose.

Hooks

The Bounty Hunter (Medium)

The Alimonts have been hunting monsters and voidsent for generations, and Anri is following in their footsteps as a ruthless bounty hunter. Though her quarry often has more legs than she does, it's not unusual for her to hunt people - typically criminals, but sometimes things are not as black and white as she'd like. Fellow hunters might recognize her or be on a job with her; targets might try to talk her out of her contract.

The Golden Roses (Hard)

At age 7, Anri lost her family to the political machinations of Ishgard's ruthless nobility and Thordan himself and was left on her own in the world - until a band of sellswords known as the Golden Roses took her in. Anri trained, fought and served with them until she was 26, when the Golden Roses finally disbanded to retire. Former clients and comrades both may recognize her from those bygone days - as could former enemies.

The Mentor (Easy)

While Anri isn't a legendary swordfighter, she is very much skilled with a variety of martial weapons and more than capable of fighting in difficult and unfair circumstances - especially because she is not at all above fighting dirty herself. Those looking to take up swordsmanship not for glory, not for honor, but to win fights no matter the cost and to defend themselves will find a highly pragmatic, down-to-earth teacher in her.

The Outlaw (Medium)

In addition to the natural proximity to criminal elements as a result of her work as bounty hunter and sellsword, being a good person may sometimes mean doing bad things, and doing the right thing may sometimes require breaking the law. Though she is a complicated figure, rumors and hearsay often leave little room for nuance: perhaps one day, a particularly dedicated lawman might decide to bring her in.

The Patient (Easy)

No matter how much she might try to avoid it, Anri will inevitably get herself hurt during a contract or one of her vigilante interventions, and though a good soldier will know how to keep themselves stable, her experience does not extend to ensuring full recovery. As a result, Anri heavily relies on apothecaries, chirurgeons, conjurers, shamans and all sorts of other healer-types for when things go sideways.

The Sellsword (Easy)

Anri is a sellsword: a soldier fighting not for ideals, but for the highest bidder. Though her days of infantry warfare are over, her abundance of experience makes her an ideal guard for caravans and expeditions, a cunning personal advisor for nobility and military personnel alike, and a top-notch personal guard for wealthy and influential figures. Hiring her for any of these reasons is the easiest way to get to know her.

The Vagabond (Easy)

Being a sellsword and bounty hunter, Anri spends most of her life traveling and dealing with all sorts of small, mundane problems as a result - whether it's finding a place to sleep, figuring out how to pay for her next meal or needing repairs for her equipment, Anri interacts with all kinds of people from all kinds of different walks of life. Sometimes, these small interactions blossom into long-standing friendships.

The Vigilante (Easy)

Though she often tries to walk away and turn her back to cries for help, Anri is - unfortunately for herself - a good person deep down and thus never succeeds in trying to stay uninvolved. Despite her vigilante antics rarely ending well for herself, she'll step in and defend those who can't defend themselves time and time again, never so much as asking for a reward - though never refusing one that is offered freely, either.

The Voidhunter (Medium)

For centuries, House Alimont was known for their obsession with not just hunting, but studying voidsent and anything related to them. Certain voidsent might just recognize her and understand her history; some nightkin may feel a strange pang of discomfort in her presence, and those unfortunate enough to have run into trouble with either may hire her to take care of their problem - just as the Alimonts always have.

Out of Character

Hi! Here's the important stuff: I'm European, I'm close to 30, and I like to think of myself as a friendly, genuine person with very firm boundaries. I've been writing for ~15 years and consider myself a pretty adept storyteller, but I don't expect anything more than effort from writing partners. Lastly: I'm trans, and so is Anri. If that's a problem or uncomfortable, you're welcome to get lost.

Yes

1) Long-term roleplay. I like longevity in my plots and long-lasting connections, not one-offs!2) Lore-bending. I consider myself a lore-adjacent RPer, but if it's written into the setting and it fits, why not?3) Humor. Anri is a serious figure, but that's why unusual scenes are so fun. Playing it straight is a must!4) Foils. Anri works best when she's played as a foil to a "normal" person, and they act as foil to her in kind.5) Grounded characters. People who are not ostensibly special: average people in a not-so-average world.

Maybe

1) Walk-up RP. This is often uninspired smalltalk. If you have an interesting idea, by all means.2) No carrd, profile or search info summary. "WU/T | All RP | Mare" doesn't tell me enough to plan RP!3) Very similar characters. Anri is designed to be a foil to people unlike herself, and works best in that role.4) Powerful characters. Anri is low-powered! You're gonna have to give her a good reason to hang around.5) ERP. This is optional and never an expectation. Be normal: don't have a sex ick, don't be a cumbrain. F-List.

No

1) Minors, IC or OOC. No matter the nature of the scene, characters should be at least 18, and ideally 21+.2) Bigotry of any kind; this includes "shemales", "F+" and raceplay - and also being friends with such people.3) Outright lore breaking. WoW crossover characters and other concepts that just don't fit.4) Combat-focused RP. If it happens in a plot, it happens, but I'd rather not put the focus on the fight itself.5) WoLs, Scions, MSQ-related characters and other very powerful, extremely influential people.