Anri Alimont

At a Glance

Six fulms and one ilm tall, thirty-two years old and with the body and scars of a frontline infantrywoman, this sellsword wears her experience on her sleeve and a plethora of expensive weapons on her belt.Her no-nonsense attitude is contrasted by a steady, soft-spoken voice one might even call gentle; what little armor she wears is contrasted by expensive embroidery and quality fabrics found only in fine clothes.This woman could blend into a crowd of noblemen or an infantry formation both with ease - but which is her true place?

Keywords & TropesIshgardian + Soldier + Composed + Brooding + Reluctant HeroComically Serious + Socially Awkward Hero + Lovable RogueSugar-and-Ice Personality + Pragmatic Hero + Badass Normal

Approaches & StyleOOC Tells + IC Tells + Walk-Up + Always ICParagraph(+) + Third Person + Long-Term RP

Themes & InfoDark Fantasy + Adventuring + Slice-of-LifeTimezone: Europe + Discord: Ask! + Mare: Ask!

Background

I'll do us both the favor and give you the short version, if it's all the same to you: I am the last living member of House Alimont. We were known for many things - for our curious and inquisitive nature, for our magical and martial combat prowess both, and for the very mention of our name putting fear into even the blackest of hearts, be it man or monster.We spent centuries and generations fighting and dying for the Ishgardian people, hunting and researching anything from wild beasts to voidsent slipping through the cracks. We were frighteningly good at it - good enough that just the sight of our family crest would make the occasional critter run away and hide; our name alone was a promise of protection.Still, you're probably wondering why you haven't heard of us, if all that is true. As I mentioned, about twenty years ago, we discovered a secret we shouldn't have - a secret kept by the Ishgardian clergy, by the archbishop and his men. You know the one. They knew we had the reputation and means to expose their plot - so they made their move first.We were declared heretics and chased out of the city, and then hunted down to the very last survivor. Our legacy was struck from history; our family tree erased, our tales suppressed. Those who remembered us - fewer and fewer over the years - rarely passed on our tales, and these days, hardly anyone recognizes us or the family crest anymore.Perhaps that's for the better, though. We're something of a relic from the past, old-fashioned and outdated - the star is becoming a better place, day by day, and there isn't much room or purpose for people like us - like myself - in a safe, good world. That does raise a new question, naturally: who are we going to be to future generations?I truthfully don't know the answer, but I know I'm the only one who can make that choice. Anyway, that's all you're getting for now.

Sellsword

You can think of a sellsword as a personal adventurer for hire - one who won't ask too many questions and does exactly what they're paid to do. Usually it's fighting on someone else's behalf, sometimes it's making sure something doesn't turn into a fight, and every now and then it's even whipping a few inexperienced troops into shape and leading them into battle as unconventional skirmishers.

Martial Mentor

If you want to become an honorable warrior, train with a Knight. If you want to turn fighting into an art, train with a Samurai. But if you want to win, you'd best start training with me. I've trained with all sorts of weapons against all sorts of foes under the supervision of a mentor myself, and I've fought in more battles than I have any reason or right to. In short, you'll have a hard time finding a better teacher.

Monster Hunter

I don't know much about casting spells and I couldn't smith, weave or otherwise build a thing to save my life - but I know monsters, I know voidsent, and I know just how to fight them and kill them. Whenever a creature causes undue harm somewhere, it's people like myself who step in - protecting others from monsters has always been something of a family tradition, and it's one I intend to continue.

Personal Protection

I've been hired for personal protection on and off. It's not as exciting as hunting monsters or other contracts I've taken in the past, but personal protection contracts tend to be easy, honest work, and can often be entertaining as well - all the more when the client is pleasant enough to be around. I've met a good number of interesting people through such contracts - people I'm still in touch with.

Sharlayan Strings

I've built a reputation as a capable - and more importantly reliable - professional with the Sharlayans. Their field researchers and gleaners in particular have taken a liking to me as of late - perhaps because I don't mind their ramblings, perhaps it's because of my own extensive knowledge on certain matters, or perhaps it's because they recognize the family crest. Either way, a fair few of them know my name.

Worldly Wanderer

Coerthas, Dravania, Vylbrand, the Black Shroud, Thanalan - I've seen most the continent has to offer, and I've even gone on brief misadventures to more distant places like Hingashi. If the blue hair and rough charms seem familiar to you at all, perhaps that's why: we might've met before. These days, I spend most of my time around Coerthas and Vylbrand - one is my home, the other I've recently grown fond of.

About me

Hi! You can call me Anri.I'm closer to 30 than I am to 20, live in Europe and like to think of myself as a friendly, outgoing person with healthy boundaries and good social awareness. You get the idea: real life always comes first, the game isn't a dating app, no means no, I communicate clearly and I don't have energy for (or interest in) drama.As a fair warning, I'm a bit allergic to laziness and carelessness, and I often don't know how to handle people who radiate anxiety and shyness - it's not disdain; I often just don't know what to say. Lastly, constantly complaining about things is a quick way to get on my bad side - yapping is fine, nonstop whining isn't.The Yes/Maybe/No list below can be taken at face value: maybe does not mean no in disguise, it means I'm willing to budge or make exceptions sometimes - so don't feel discouraged! Yes means yes, no means no.

Yes

1) Planned scenes and long-term plots. These don't need to be complex and extensive; a basic outline is totally fine.2) Brainstorming! You don't need a complete script just to approach me, but a basic scene idea would be nice.3) Roleplay alts. Not level 1 ERP throwaways obviously, but situations like "this isn't my main, hope that's okay".4) Talking! The government doesn't want you to know this, but you can just talk to people you find interesting.

Maybe

1) Casual RP. Smalltalk at the tavern, scenes with minimal setup, on-the-spot RP. I prefer to plan things!2) Slow pacing - not narratively, but posting speed. 10 minutes or less per post is my preference.3) No profile or info. Appearance alone does not make characters interesting; I need more than that.4) ERP. I'm a story RPer, but I do enjoy smut as well. Don't be weird and we'll get along! Here's the list.

No

1) Minors, IC or OOC. If we're going to RP, you should be 18+ and preferably 21+, no matter the scene.2) Bigotry of any kind; racism, queerphobia, transphobia and similar. "Futa", "F+", QoS, etc.3) Anime logic and anime physics. I prefer a more grounded, realistic approach to my roleplay encounters.4) Immediately antagonistic approaches. I find forced, shallow conflict annoying and not very engaging.

What I'm looking for

Good Communication Skills
Talk to me, be clear about your wishes and boundaries - and maybe listen to mine as well. My preferences are not strict rules (save for my no-list, which very much is a set of strict rules); if our scene or plot idea is exciting enough, I'm happy to make exceptions for most things.

Opposite Characters
Mages, non-combatants, merchants, nobility and all those cut from a different cloth than herself. Anri is written as a foil to "normal" people and works best in scenes where she's forced out of her comfort zone and into "civilian" life.
Realistic / Serious / Dark Fantasy
For a general atmosphere I enjoy, think of media like Delicious in Dungeon, Goblin Slayer (not that part) or even Castlevania and The Witcher: lots of fantasy elements, but it's still a dangerous world, magic has rules and not everyone is always happy.
Driven Roleplay
Roleplay scenes should contribute to an ongoing overall narrative in small steps; unguided, "idle" interactions along the lines of smalltalk and casual hangouts that don't actually lead anywhere are not very entertaining for me to write out.

Lore-Friendly Characters
While I do enjoy custom lore, there's a point where it changes the setting too much for my liking. Please coexist with established lore according to the current state of the MSQ; lore-bending is fine by me, but rewriting it is not.
Low-Medium Power Scaling
Characters need reasons to interact with one another: strengths and weaknesses, things they can do and can't do. I don't find characters who can solve every problem, defeat every enemy and never need help doing it very fun to interact with.
Character-Focused Narratives
I like focusing my writing on character dynamics and how they change and develop over time. If we could easily replace our characters with virtually anyone else in our plot and it'd play out the same way, it won't be very engaging or fun to me.

Non-WoL Characters
I don't like roleplaying with WoL characters or characters with direct or even indirect ties to the Scions. I don't find it very compelling from a narrative standpoint to re-tread an already-written story and I don't like having to retcon or rewrite entire sections of the MSQ: if we can create our own story from scratch instead, why rewrite someone else's tale?