Anri Alimont
At a Glance

A high-class sellsword: a 32 year old, 6'1" tall half-elezen woman with a soldier's frame, an entire collection of scars and a severe, serious look about her. The Garlean gunblade at her hip is accompanied by a Lominsan handcannon: trophies, maybe.It's the details that change the picture: in contrast to her rough looks, her voice is gentle and soft-spoken, maybe even husky. It's not the scent of cheap drinks that accompanies her, but warm cedar wood. There's more to her than she lets on.
Keywords & TropesIshgardian + Bodyguard + Soldier + Voidhunter + Kind, Not NiceBadass Normal + Knight in Sour Armor + Pragmatic HeroCombat Pragmatist + Magically Inept Fighter + Weak But SkilledDefrosting Ice Queen + Brutal Honesty + Hates Everyone Equally
Approaches & StyleOOC Tells + IC Tells + Walk-Up + Always ICParagraph(+) + Third Person + Long-Term RP
Themes & InfoAdventuring + Romance + Serious Slice of LifeTimezone: Europe + Discord: Ask! + Mare: Ask!
Background
I'll do us both the favor and give you the short version, if it's all the same to you: I am the daughter of an Ishgardian minor noble house - one wiped from history by a certain archbishop some twenty years ago, but we'll get to that later. What's important to start with is that Alimont used to be a name that put fear into the hearts of even the worst monsters.We spent centuries and generations fighting and dying for the Ishgardian people, hunting and researching anything from wild beasts to voidsent slipping through the cracks. We were frighteningly good at it - good enough that just the sight of our family crest would make the occasional critter run away and hide; our name alone was a promise of protection.Still, you're probably wondering why you haven't heard of us, if all that is true. As I mentioned, about twenty years ago, we discovered a secret we shouldn't have - a secret kept by the Ishgardian clergy, by the archbishop and his men. You know the one. They knew we had the reputation and means to expose their plot - so they made their move first.We were declared heretics and chased out of the city, and then hunted down to the very last survivor. Our legacy was struck from history; our family tree erased, our tales suppressed. Those who remembered us - fewer and fewer over the years - rarely passed on our tales, and these days, hardly anyone recognizes us or the family crest anymore.Perhaps that's for the better, though. We're something of a relic from the past, old-fashioned and outdated - the star is becoming a better place, day by day, and there isn't much room or purpose for people like us - like myself - in a safe, good world. That does raise a new question, naturally: who are we going to be to future generations?I truthfully don't know the answer, but I know I'm the only one who can make that choice. Anyway, that's all you're getting for now.
Sellsword
You can think of a sellsword as a personal adventurer for hire - one who won't ask too many questions and does exactly what they're paid to do. Usually it's fighting on someone else's behalf, sometimes it's making sure something doesn't turn into a fight, and every now and then it's even whipping a few inexperienced troops into shape and leading them into battle as unconventional skirmishers.
Martial Mentor
If you want to become an honorable warrior, train with a Knight. If you want to turn fighting into an art, train with a Samurai. But if you want to win, you'd best start training with me. I've trained with all sorts of weapons against all sorts of foes under the supervision of a mentor myself, and I've fought in more battles than I have any reason or right to. In short, you'll have a hard time finding a better teacher.
Monster Hunter
I don't know much about casting spells and I couldn't smith, weave or otherwise build a thing to save my life - but I know monsters, I know voidsent, and I know just how to fight them and kill them. Whenever a creature causes undue harm somewhere, it's people like myself who step in - protecting others from monsters has always been something of a family tradition, and it's one I intend to continue.
Personal Protection
I've been hired for personal protection on and off. It's not as exciting as hunting monsters or other contracts I've taken in the past, but personal protection contracts tend to be easy, honest work, and can often be entertaining as well - all the more when the client is pleasant enough to be around. I've met a good number of interesting people through such contracts - people I'm still in touch with.
Sharlayan Strings
I've built a reputation as a capable - and more importantly reliable - professional with the Sharlayans. Their field researchers and gleaners in particular have taken a liking to me as of late - perhaps because I don't mind their ramblings, perhaps it's because of my own extensive knowledge on certain matters, or perhaps it's because they recognize the family crest. Either way, a fair few of them know my name.
Worldly Wanderer
Coerthas, Dravania, Vylbrand, the Black Shroud, Thanalan - I've seen most the continent has to offer, and I've even gone on brief misadventures to more distant places like Hingashi. If the blue hair and rough charms seem familiar to you at all, perhaps that's why: we might've met before. These days, I spend most of my time around Coerthas and Vylbrand - one is my home, the other I've recently grown fond of.
About me
Hey there! First of all, thank you for reading my carrd, or for at least checking the OOC section - you'd be surprised how rarely people actually do that. Anyway, here's the important stuff at a glance...
Yes
1) Planned scenes and long-term plots. These don't need to be complex and extensive; a basic outline is totally fine.2) Brainstorming! You don't need a complete script just to approach me, but a basic scene idea would be nice.3) Talking! The government doesn't want you to know this, but you can just talk to people you find interesting. It's free.
Maybe
1) Light RP. Smalltalk in a bar, brief chitchats and similar: I usually don't enjoy this style of RP or type of scene very much.2) Slow typing. A post shouldn't take longer than 10 minutes, but I'm willing to make exceptions for captivating scenes & plots.3) Erotic RP. Be normal about this! Don't be a moralistic puritan, but don't be a cumbrain either: it's optional. Here's the list.
No
1) Minors, be it IC or OOC. If we're going to RP, you should be 18+ and preferably 21+, no matter the intended scene.2) Bigotry of any kind; racism, queerphobia, transphobia and similar. This includes "futa" and "F+" chars as well.3) Anime logic and anime physics. I prefer a more grounded, realistic approach to my roleplay encounters.
What I'm looking for
Good Communication Skills
Talk to me, be clear about your wishes and boundaries - and maybe listen to mine as well. My preferences are not strict rules (save for my no-list, which very much is a set of strict rules); if our scene or plot idea is exciting enough, I'm happy to make exceptions for most things.
Opposite Characters
Mages, non-combatants, merchants, nobility and all those cut from a different cloth than herself. Anri is written as a foil to "normal" people and works best in scenes where she's a protector, sidekick or servant.Serious / "Dark" Fantasy
For a general atmosphere I enjoy, think of shows like Delicious in Dungeon, Goblin Slayer (not that part) or even Castlevania and The Witcher: lots of fantasy elements, but it's still a dangerous world and magic is semi-grounded.Driven Roleplay
Roleplay scenes should contribute to an ongoing overall narrative in small steps; unguided, "idle" interactions along the lines of smalltalk and casual hangouts aren't very entertaining for me to write out.
Lore-Friendly Characters
I don't have a problem with custom lore if it's in "yes, and" style, but I don't like it when established lore has to be heavily rewritten or discarded outright to make a custom idea fit into the world: please coexist with the lore!Power Scaling & Rarity
If you're playing a high-powered character (i.e. able to fight dozens of foes at once), I'd expect you to play them as something special and/or rare, not as a regular commoner. Anri, on that note, is a low-power, high-skill character.Character-Focused Narratives
I like focusing on how characters interact and grow (or get worse) over time, how their relationship to each other changes, and how the world around them changes for better or worse (because of them?).
Non-WoL Characters
I don't like roleplaying with WoL characters or characters with direct or even indirect ties to the Scions. I don't find it very compelling from a narrative standpoint to piggyback off an already-written story and I really don't like having to retcon or rewrite entire sections of the MSQ: if we can create our own story from scratch instead, why cling to someone else's tale or rewrite theirs?