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Anri Alimont



At a Glance

Name:Anri Alimont
Age:31
Height:6 fulms
Gender:Sellsword.
Sexuality:Sometimes.
Relationship:For hire.
Origin:Ishgard
Alignment:Chaotic Good

Once a year, every year... always on the exact same day.

Letting go is a terrifying step, but a necessary one.

Background

You're looking for the short version, aren't you? Don't try to deny it, it's alright. I wouldn't care much for the full life story of a stranger, either. I'll keep it brief for you: when I was a child, I was the heiress of a noble house. These days, you'll be hard-pressed to find evidence that House Alimont ever even existed. A fair few things happened in between.

→ House Alimont. A familiar name from the past - stalwart guardians.

Most of those things were of a less civilized nature. There was a lot of fighting, a lot of murder, and so much betrayal that I still haven't figured out all the intricacies all these years later. Spare me the look; my part was fighting and being betrayed, not the murder or betraying. The Ishgardian clergy and three minor noble houses wanted me dead - and I was the only Alimont left alive. I had to flee the city for a long, long time.

→ A soldier at her core; a weapon and tool without a wielder.

...After Thordan was exposed for what he was and his reign came to an end at the hands of that adventurer, I was free to do as I pleased again. I could finally return to the city without losing my head. I tried to settle down and rebuild, but... that didn't go so well. I'll spare you the details and myself the grief of retelling that part of the story, if it's all the same to you.

→ Real darkness has love for a face. The first death is in the heart.

...I don't know where I'm going now, but at least I'm moving forward.

This woman would hurl herself in death's way to save you. You are sure of this.

Some twenty years ago, my family name was a promise of safety. Our banner was as blue as our hair, depicting a crossed sword and staff. We'd made it our mission to collect knowledge and artifacts related to all manners of monsters - so that we could learn to fight them better. We became so terrifyingly good at this that we discovered them in unexpected places... and to keep the peace, the clergy decided we had to go.

Anri Alimont, of the House of Alimont. It still rolls off the tongue like an old promise.

Wits as sharp as a blade.

My family taught me all they could until the day we were betrayed, and I haven't stopped learning since. Eight legs, six legs, four legs, two legs, no legs at all... wings, no wings, it doesn't matter; I've trained for it and probably fought it by now. I'd be a fool to tell you of my exact strengths and weaknesses, but know that I always prepare well for things. Identifying and knowing things is what I do best.

The last daughter of a warrior dynasty - or just a lucky drunk?

It happened years ago - but the wound still feels fresh. Sometimes it even bleeds again.

...Her name was Soleil. She was a self-taught conjurer, and she helped me pick up the pieces. In turn, I helped her help the people of the Brume - her people. That didn't sit right with those who couldn't let go of old beliefs and old grudges; she was a heretic to them... and so, she had to die like one. They waited until she was alone - and then they took her.


I forgive you. I forgive you. I forgive you.

Her death was horrible and violent. You shouldn't ask further; she wouldn't answer.

Hooks

Well Traveled
There are few places I haven't been. I wander and roam in search of work; I don't have anywhere to settle, and I don't have much reason to, either. The blue hair and rough charms might've left an impression even in distant lands; if I seem familiar to you, perhaps that's why.

Roaming Huntress
I don't know much about casting spells and I couldn't smith, weave or otherwise build a thing to save my life - but I know monsters, I know voidsent, and I know just how to fight them. If it's a dangerous enough beast, I might even do the world a favor and take care of it for free - though I'd be a fool to refuse tips.

For Hire: Bodyguard
I've been hired for personal protection more frequently as of late. It's not as exciting as the wars and battles I'm used to, but I can't deny it's easier on the soul and spirit - and most of the time, on the body, too. Nobility, merchants, travelers - all sorts of people need protection, especially when they travel often.

For Hire: Mentor
If you want to become an honorable warrior, train with a Knight. If you want to turn fighting into an art, train with a Samurai. But if you want to win, you'd best start training with me. I've trained with all sorts of weapons against all sorts of foes under the supervision of a mentor myself, and I've fought in more battles than I have any reason or right to. In short, you'll have a hard time finding a better teacher.

Hiring: Healer
It's a dangerous world for a sellsword, but it's even more dangerous for travelers. A second pair of eyes would make life a lot easier. I need it to be someone I can trust to have my back- and someone willing to trust me, too. Neither comes easy, especially not these days.

Hiring: Mages
I don't like mages and I don't like magic. I could never wrap my head around spellcasting - ironic, given my lineage - and I've always gotten sick just from aetheryte travel. Still, I recognize they're an important and powerful ally to have, and maybe one day, I might even ask one to teach me.

Quiet Listener
You'd be surprised how much you can learn just by keeping an ear to the ground; I like to keep quiet and listen to the world around me. It's not always pragmatic - sometimes it's just nice to listen to mundane, boring conversations in the markets. It's the closest thing I can get to normalcy sometimes.

Sharlayan Connection
I've built a reputation as a capable - and more importantly reliable - professional. The field researchers and gleaners of Sharlayan in particular have taken a liking to me as of late - perhaps because I don't mind their ramblings, perhaps because of my own extensive knowledge on certain matters, or perhaps because they recognize the family crest.

Strange Weapon
I've never been to Bozja, so save your questions about the place. My weapon was designed and crafted by a Garlean defector, and I was taught how to fight with it by the very same man. I've improved on his technique since then - it's unusual, unorthodox and most importantly, unexpected by my foes. Care for a spar?

Professional Drunk
Of course I drink. There's not much else to do in between contracts and misadventures, anyway, and wine just so happens to be both - the cheapest pain relief there is after a fight, and the cheapest way to keep warm in cold weather. Don't let the drinks fool you; I can handle myself in a fight whether I'm sober or not. If you want to be my friend, buying me a drink is a good start.

Paid Company
Wine isn't my only vice. I have a soft spot for women, too - but my way of life doesn't leave much room for romantic feelings to blossom. Fortunately for everyone involved, there are women everywhere with a strange talent for emptying out my coinpouch by the bell. Truth be told, I appreciate the honesty involved.


1. No Minors
I am 21+. I expect my roleplay partners to be at minimum 18+, and preferably 21+. The nature of the scene does not matter; I refuse to roleplay with minors or minor characters.

4. Mare Synchronos
I will only swap codes if we're friends or if we're roleplaying together. Please don't randomly ask me for my code as our very first interaction!

7. Boundaries
I am a trans woman. My character is a trans woman. If that is a problem, there are other fish in the sea. I'm also in a very happy relationship and I'm not looking to change that - if we're writing a romance plot, please don't mix up IC and OOC.

OOC

2. Roleplay Style
I am a third-person, multi-paragraph roleplayer who writes within the setting of FFXIV without heavy canon modifications. Custom lore is fine if it fits into the general setting!

5. Timezone
I am a European roleplayer and live in Europe, too. I also work a job, which limits my schedule. Real life always comes first - for both of us!

8. Character =/= Player
Anri is a rude, crude sellsword with a deathwish and can be very hard to interact with for certain people or with the wrong approach. If she is rude to you, please remember that I am playing a character. I'm actually a very friendly person out-of-character!


3. Roleplay Themes
I like darker, heavier, mature themes in writing and I dislike extremely lighthearted, "meme"-like RP or nightclub-style RP. Verisimilitude matters greatly to me!

6. Out-of-game Contact
For the purpose of scheduling or making friends, I'm happy to give my Discord out if we've already spoken for a bit in-game.

9. NSFW Stuff
NSFW RP is entirely optional and not my default expectation, but it is something I do. If that is what you're after, I have one of those lists too, but you'll have to find it yourself or ask me for it. Still, know that I don't do mindless no-plot smut.


Serious Roleplay
I've already touched on it above, but I like to write grounded plots with grounded characters. If you're playing the WoL or you're otherwise very high up on the power scale, Anri might not be very interesting to you.

Overworld Roleplay
Let's go places! There are countless interesting spots in the game, and I'm sure we can easily come up with reasons for our characters to meet at those instead of in yet another bar.

Bodyguard Dynamics
Do you need someone to follow your character around, give people mean looks and draw steel on command? Do you want to explore the bodyguard-client dynamic? Shoot me a /tell, I'm always happy to do this!

Looking for

Character-Driven Roleplay
I like to focus my writing on fairly granular, small-scale character interactions that don't change the overall state of the world. DnD-style high-stakes plots can be okay, but only with lots of discussion beforehand.

Slice-of-Life Roleplay
Even the most story-heavy characters still have to buy their groceries, right? I'm okay with more mundane interactions, and adore them if they grow into something long-term.

Romance Plots
I absolutely adore writing romance plots, and I'm perfectly fine with multi-shipping for one-on-one-only RPs. That said, I am in a relationship OOC already and not interested in changing that - I just like writing love stories.


Long-Term Roleplay
I don't like one-and-done interactions. It's not very satisfying and doesn't allow for much exploration of either character beyond surface level stuff. I don't enjoy big RP venues for the same reason - it's usually just smalltalk.

Pre-Planned Roleplay
While I'm generally okay with walkup-style roleplay whenever & wherever my RP tag is on, I do vastly prefer an OOC /tell approach that allows us both to plot and scheme first.

Redemption Arcs
Deep down, Anri is a good person - she just got dealt an incredibly bad hand by life and never really caught a break since. It'll take an outside force for her to try and change - and I'd love to explore that with someone.